Game Rant Blogger: Really?
Saturday, May 8th, 2010So if you haven’t noticed one of things I praise in Video Games is the story, and the ability to take the player and emirs them into the universe that the story in presented in. Another thing you may have noticed over the past shows is that futuristic story lines and Space Operas is where my bread and butter is! And that’s when Crytek announced Crysis 2, I was ecstatic! Now the story was decent for Crysis, the old: Alien invade earth, and one human in a suit is the only one to save the day. Sound kinda familiar right?
So this morning when I went news hunting for show notes I found a neat little article on Kotaku about how Richard Morgan the lead writer for Crysis 2 had some things to say about the upcoming sequel, now I know a lot of developers knock other games by stating what their game will do that no other game has offered, so I wasn’t surprised when he knock one of the most popular FPS out there today: Call of Duty: Modern Warfare 2 which he described as nonsensical, implausible, and unresolved. You mean like story that takes place in the future where an ancient alien spacecraft has been discovered beneath the ground on an island near the coast of the East Philippines, and then creates a giant frozen sphere?
But then Morgan takes it one step further bashing Bungie’s beloved series: Halo stating: “The reason that its fiction doesn’t work has nothing to do with the fact that you don’t get to see Master Chief’s face, it’s because of lines like ‘Okay … I’m gonna get up there and kill those guys’, … I don’t like Halo at all … it’s full of these bullshit archetypal characters … the series has no real emotional effect.”
Really? Your first game consisted of a Nomad a character who’s face is unseen throughout the entire game, and he pursues mission goals with single-minded fervor. The player assumes this role throughout the game, and other than the end of the last cutscene, the entire game is viewed from Nomad’s perspective. Where Halo had multiple characters, and Two different character you played. The Chief, and the Arbiter.
The reason this pisses me of is because Richard Morgan doesn’t understand that video game plots are rarely judged with the same standards as novels and films because most game plots are made up as they go along by the development team and their managers, these people are better skilled at making awesome games than works of literature. And few titles that can afford a respected writer Eric Nylund, or Drew Karpyshyn certainly up the ante, but only because they can afford it. So if you looking for more of a story from Halo or any other game pick up one of their DVD’s, books or graphic novels, where a writer can get in depth on a character and environment without having to destroy the game play.














